A great collection for an indie game (documentary/commented playthroughs are great and rare in special editions, shame).ĥ. Axiom Verge: Multiverse Edition is revealed, complete with documentary, commentary for two game runs, soundtrack, art book, poster, and such. (I actually saw Doug talking with Dan at PAX East when the game was being shown off, but I was busy playing Mages of Mistralia and didn't want to eavesdrop).Ĥ. LRG is denied at the time due to pending plans to publish the game with BadLand Games, which offered a huge release and money to pay for Tom Happ's disabled son with a large portion of sales proceeds. They receive multiple offers from publishers, including Limited Run Games, for a physical release.ģ. Thomas Happ and Dan Adelman join up together and work on finalizing Axiom Verge.Ģ. The timeline I saw for myself seems like this:ġ. The documentary is heart-tugging and makes me hope things are working out for them. I also hope proceeds from the US release have helped Tom and his family out, given what took place. Putting the work to get this out certainly earns them respect. It is interesting and sucky to hear how this all came to be, and I sincerely hope that Limited Run Games benefits from this ordeal, even if not in dollars. Years of hard work, ruined by choosing a terrible publisher.Īnd console manufacturers have a lot of responsibility in this.Ī lot of times, indie developers are signing these awful contracts, only because they are desperate for obtaining a development kit. So any action against them in Twitter, is organized against BadLand as a publisher.Īnd not against the games that they have published, because the developers of these games have enough with having a contract signed with this company. I know that now we will see a lot of people angry and for a good reason, asking to boycott their games.īut I hope that people can understand that a publisher is something different to a developer. They only promoted the game with an awful and bad recorded stream in which the video lags every two seconds, giving the incorrect impression that the game performs badly.Īnd for this "stellar" work they are taking a 30% of the benefices of the game. Not a single review has been published in the web, the trailer is awful and not representing the quality of the game, the English promotional videos have a Spanish speaker talking in the background. I have been recently playing a game published by BadLand that I have enjoyed A LOT, ' Mars: Chaos Menace' on Switch.Īnd it's frustrating to see the terrible work that they have done promoting this game. This story about a creepy indie publisher has surfaced, but I know other ones.Īn indie publisher is this company promising to an indie developer to promote his/her games, doing the PR and giving support, in exchange of a 30% of the final cut.Īnd the problem comes when there are some publishers signing contracts, taking the 30% but doing zero of the promised work promoting the game. I'm sad for the Spanish developers that they represent.
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